Soma will test your expectations about what horror stories can say

When the credits rolled on SOMA, my head fell into my hands. I felt relief that the harrowing journey was over, and was reeling at what my character had sacrificed along the way. SOMA is not just a horror game, it's a 

When the credits rolled on SOMA, my head fell into my hands. I felt relief that the harrowing journey was over, and was reeling at what my character had sacrificed along the way. SOMA is not just a horror game, it's a 

[checks notes] is pretty much all the detail I can give you on Soma's plot because the whole damn thing is made of spoilers. I can tell you what it does, how it works and if it's good, but a lot of specific reasons why it's special are filed under

SOMA casts players deep into the ocean on the PATHOS-II research facility some 100 years into the future. Now, it wouldn't be a horror game if a research facility didn't have something go wrong, right? Of course not.

When creating SOMA we wanted to make our encounters disturbing. To do this our goal has been to trigger the player's imagination in the right way. In horror games the most important thing is not what is seen, but what